(ˈil ˈli-lē ˈel) From a DND Campaign set in Ancient Greece where the gods walk among mortals and fantastic beasts weave magic. Ill'lili'il! The story of a young she-elf.
(ˈil ˈli-lē ˈel) From a DND Campaign set in Ancient Greece where the gods walk among mortals and fantastic beasts weave magic. Ill'lili'il! The story of a young she-elf. Part II
Jesper, a druid village that has been placed under a sleeping curse has laid still and quiet for three years. Every year that goes by the more this village starts to die. The once golden fields that s...
The Druids weren't wiped out by the Romans. Knowing the looming threat, they packed every trace of their existence and split up over the globe. When the Roman's claimed they were slaughtered, it was a...
Deep in the mountains behind the city of Cordema sat the Enclave, the work-space of the High Druid. A haven away from the bureaucracy of court. Built into a crevice in between two of the mountainsides...
(ˈil ˈli-lē ˈel) From a DND Campaign set in Ancient Greece where the gods walk among mortals and fantastic beasts weave magic. Ill'lili'il! The story of a young she-elf.
(ˈil ˈli-lē ˈel) From a DND Campaign set in Ancient Greece where the gods walk among mortals and fantastic beasts weave magic. Ill'lili'il! The story of a young she-elf. Part II
Jesper, a druid village that has been placed under a sleeping curse has laid still and quiet for three years. Every year that goes by the more this village starts to die. The once golden fields that s...
The Druids weren't wiped out by the Romans. Knowing the looming threat, they packed every trace of their existence and split up over the globe. When the Roman's claimed they were slaughtered, it was a...
Deep in the mountains behind the city of Cordema sat the Enclave, the work-space of the High Druid. A haven away from the bureaucracy of court. Built into a crevice in between two of the mountainsides...