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Three points of focus at the moment. With the open ended question of how the two can work together. The virtual aspect of the project has narrowed down to be just Virtual Reality focused. This includes how it is used as an animation tool as well as a film medium.
By amberstrain https://amberstrain.tumbl...

Presentation Notes.

by amberstrain

Three points of focus at the moment. With the open ended question of how the two can work together. The virtual aspect of the project has narrowed down to be just Virtual Reality focused.

This includes how it is used as an animation tool as well as a film medium.

What I found interesting about this medium that it is still being tested and expanded on, there are no set rules or guidelines saying what it’s meant to be.

Whether it is purely experiential or primarily interactive, I am enjoying in my research seeing the wide scope of applications.

“Nature deficiency” is a term that has come up in my research, it refers to the issue that people are spending more and more time indoors.

With the excuse being that there are no natural sites near their homes in which to visit. So they are missing out on the well-being benefits the outdoors and nature has to offer.

With climate change also, we need greater empathy and understanding of the natural environment, this can’t be achieved if the next generation is indoors.

The next step in my research is to see how perhaps Virtual Reality can be used as tool simulate the environment, to see whether the well-being benefits could be replicated?

“Biophilic Design is the deliberate attempt to translate an understanding of the inherent human affinity to affiliate with natural systems and processes - known as biophilia - into

the design of the built environment.

” So in short terms: …biophilia describes humans’ connection with nature and biophilic design is replicating experiences of nature in design to reinforce that connection.

This is different to Biomimicry which is “..biomimicry is the “mimicry,” or more accurately, the emulation of life’s engineering.

Another question came up in my research, what was nature? Humans have been involved in nature for a very long time. There is no true nature places uninfluenced.

So the definition of nature being human devoid means we wouldn’t have a nature. If we expand the definition there is nature everywhere.

She argues a unkempt lot covered in plants in a urban area is more wild than a national park that is carefully monitored and influenced. It takes a lot of work to make these parks look untouched.

Examples of techniques in my makings to create natural forms using virtual mediums. Week four it was a collage. Week 5 it was a 3D sculpture using the uncooperative SketchUp.

Week 6 it was using the SketchUp model as a stamp in Medium on teh Oculus VR headset to create a natural environment. Also to familiarise myself with the technology.

These are examples of the interesting resources and precedents about VR I have found in my research about it. Chris Milk’s talks have been very influential.

In his works he uses VR as a political tool. He invites a room full of people to put on a headset, from there they are transported into the room and life of a young girl.

She narrates and speaks to you, the immersive nature of the VR means that you feel as though you have literally stepped into her world,

this is versus film where you are only looking through a window into a world.

Notes on Blindness and Sightline show what animation can do in VR, where one simulates the experience of being blind and seeing with sound, the other is sensory overload.

In sightline you sit in a chair, as you move your head the world changes, when you first look the object is a sphere, when you look back the object is now a cube.

It is decribed as kind of drug-like, where suddenly you get beyond your anxieties and you feel euphoric.Chris Milk’s talk led me to my most interesting making so far.

In this experiment I listened to a familiar song. This song as Milk puts it goes straight to the emotional vein, and has nostalgic properties. For me it has emotional ressenes.

As I was listening to the song I had the VR headset on and was creating a sculpture/space that responded to it.

The only stimulus during the experiment was the shapes I was creating and the song I could hear. I then got Sarah to do the same experiment.

Comparing the shapes created by someone who didn’t know the program or the song. Her results are on the left and mine on the right.

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